IS

Drnevich, Paul L.

Topic Weight Topic Terms
0.219 information research literature systems framework review paper theoretical based potential future implications practice discussed current
0.199 processes interaction new interactions temporal structure research emergent process theory address temporally core discussion focuses
0.156 business digital strategy value transformation economy technologies paper creation digitization strategies environment focus net-enabled services
0.145 capabilities capability firm firms performance resources business information technology firm's resource-based competitive it-enabled view study
0.145 design designs science principles research designers supporting forms provide designing improving address case little space
0.123 strategic benefits economic benefit potential systems technology long-term applications competitive company suggest additional companies industry
0.115 virtual world worlds co-creation flow users cognitive life settings environment place environments augmented second intention
0.109 supply chain information suppliers supplier partners relationships integration use chains technology interorganizational sharing systems procurement

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Chaturvedi, Alok R. 1 Croson, David C. 1 Dolk, Daniel R. 1
deep structure 1 emergent knowledge processes 1 IS design theory 1 Management theory 1
platform as a methodology (PaaM) 1 technology management 1 user-developed content (UDC) 1 virtual world systems 1

Articles (2)

INFORMATION TECHNOLOGY AND BUSINESS-LEVEL STRATEGY: TOWARD AN INTEGRATED THEORETICAL PERSPECTIVE. (MIS Quarterly, 2013)
Authors: Abstract:
    Information technology matters to business success because it directly affects the mechanisms through which they create and capture value to earn a profit: IT is thus integral to a firm's business-level strategy. Much of the extant research on the IT/strategy relationship, however, inaccurately frames IT as only a functional-level strategy. This widespread under-appreciation of the business-level role of IT indicates a need for substantial retheorizing of its role in strategy and its complex and interdependent relationship with the mechanisms through which firms generate profit. Using a comprehensive framework of potential profit mechanisms, we argue that while IT activities remain integral to the functional-level strategies of the firm, they also play several significant roles in business strategy, with substantial performance implications. IT affects industry structure and the set of business-level strategic alternatives and value-creation opportunities that a firm may pursue. Along with complementary organizational changes, IT both enhances the firm's current (ordinary) capabilities and enables new (dynamic) capabilities, including the flexibility to focus on rapidly changing opportunities or to abandon losing initiatives while salvaging substantial asset value. Such digitally attributable capabilities also determine how much of this value, once created, can be captured by the firm-and how much will be dissipated through competition or through the power of value chain partners, the governance of which itself depends on IT. We explore these business-level strategic roles of IT and discuss several provocative implications and future research directions in the converging information systems and strategy domains.
DESIGN PRINCIPLES FOR VIRTUAL WORLDS. (MIS Quarterly, 2011)
Authors: Abstract:
    In this research note, we examine the design, development, validation, and use of virtual worlds. Our purpose in doing so is to extend the design science paradigm by developing a set of design principles applicable to the context of virtual environments, particularly those using agent-based simulation as their underlying technology. Our central argument is that virtual worlds comprise a new class of information system, one that combines the structural aspects of traditional modeling and simulation systems in concert with emergent user dynamics of systems supporting emergent knowledge processes. Our approach involves two components. First, we review the characteristics of agent-based virtual worlds (ABVWs) to discern design requirements that may challenge current design theory. From this review, we derive a set of design principles based on deep versus emergent structures where deep structures reflect conventional modeling and simulation system architectures and emergent structures capture the unpredictable user-system dynamics inherent in emergent knowledge processes, which increasingly characterize virtual worlds. We illustrate how these design challenges are addressed with an exemplar of a complex mirror world, a large-scale ABVW we developed called Sentient World. Our contribution is the insight of partitioning ABVW architectures into deep and emergent structures that mirror modeling systems and emergent knowledge processes respectively, while developing extended design principles to facilitate their integration. We conclude with a discussion of the implications of our design principles for informing and guiding future research and practice.